$0+

Toon Boom Harmony. Script. PS_KeysToKeyExposures

3 ratings
I want this!

Toon Boom Harmony. Script. PS_KeysToKeyExposures

$0+
3 ratings

This Script converts Node Attribute Animation to Drawing Node Exposure Keys.

Tested only with Toon Boom Harmony Premium 20


Usage


Select two nodes in Node View:

  • The node from the attribute of which the animation data will be taken

  • The Drawing Node in which the Exposure Keys will be generated

(Using a Drawing Node as animation source is not recommended)

If all goes well You'll see a modal with the fields described below:

  • Drawing: the path to used Drawing Node

  • Source: the path to used Animation Source Node

  • Source Node Attribute Name: pick an animated attribute as an animation values source

  • First Frame: The first frame from which Exposure Keys will be generated

  • Last Frame: the last frame of creating Exposure Keys range

  • Value Offset: the offset of animation source frame relative to the current frame to implement a Key Exposure delay

  • Min Exposure: minimum Key Exposure duration in frames

  • Key Exposures Mapping: here you need to specify which range of values the Exposure Keys correspond to. An example format will be generated the first time the script is applying to a Drawing Node.

Once configured, click the "Create Key Exposures" button. Voila!

The Key Exposures Mapping and other Script parameters related to a specific Drawing Node are stored in a Custom Attribute of that Node and will be used when the script is reapplied to that Drawing.


Installation

  1. Copy all files from the archive to Harmony User Scripts directory

  2. Add script "PS_KeysToKeyExposures" to a panel.



I'd appreciate any your feedback and thoughts: skinion.sup@gmail.com

$
I want this!
Size
15.1 KB
Copy product URL

Ratings

5
(3 ratings)
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%